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Showing posts from February, 2023

Lighting For Design Project - Week #2

Week #2 Finalising The Engine Work Since this is the last week I'll have to work on this project I need to make sure it is ready to be recorded for a walkthrough and scrap any of my ideas that won't work or will take too long to implement. Firing Range Section The plan The idea behind this portion of the level is it acts as a minigame that halts player progression and increases gameplay time. The player must spend time shooting targets with a carnival rifle that afterwards would reward them with an item allowing them to progress the rest of the level, an item such as keys to the next locked door or a puzzle piece they will need later. Adding the decorations To turn this block into what appears to be a range I added a subtractive brush therefore allowing objects to be placed within its bounds and then added cylinders along the back wall to represent targets, finally I placed the carnival rifles along the front and made one look as though it was broken off (this is to indicate wh...

Lighting For Design Project - Week #1

Week #1 Location Research Planning Doc Level Overview The Player and other companion characters are drunk and intend to break into a theme park after hours so they can enjoy all the attractions themselves without waiting in line or sticking to the park rules. The player character will have to enter first and solve puzzles on their own before. Story Beats Cutscene Plays where all characters arrive just outside the parks fence and the player is seen entering alone because the others can’t get past the fence. Gameplay starts and the player is free to wonder but NPC’s shout dialogue lines as the player explores (game pushes players away from leaving the 1st area boundaries & NPC’s say new dialogue lines). The player must disable security before anything else, security is the only building that has power already, there is no security staff but the entrances are lock and the player needs to find a way in (Roof hatch), player can pick up a torch here that will be needed later. Now with...