Week #2 Finalising The Engine Work Since this is the last week I'll have to work on this project I need to make sure it is ready to be recorded for a walkthrough and scrap any of my ideas that won't work or will take too long to implement. Firing Range Section The plan The idea behind this portion of the level is it acts as a minigame that halts player progression and increases gameplay time. The player must spend time shooting targets with a carnival rifle that afterwards would reward them with an item allowing them to progress the rest of the level, an item such as keys to the next locked door or a puzzle piece they will need later. Adding the decorations To turn this block into what appears to be a range I added a subtractive brush therefore allowing objects to be placed within its bounds and then added cylinders along the back wall to represent targets, finally I placed the carnival rifles along the front and made one look as though it was broken off (this is to indicate wh...