Hammer Girl Week 3 Making a landscape. First to make sure my level was set up correctly I duplicated the Test level provided by my tutor and deleted all assets except the Sky Light, Directional Light, Player Start, and Volumes. From there I enter landscape mode and set custom settings for how large I wanted my landscape to be, I started small and built from there. Painting on a landscape Now that my landscape has spawned at the correct size I can begin adding details such as grass and pathways, the way this works in Unreal Engine is you paint onto the layers of a landscape with the materials you want to use. placing meshes and blueprints Returning to Select mode I then drag and drop the appropriate static meshes and blueprints into the viewport and adjust their position or scale as I see fit to make it match my top-down paper designs.