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Showing posts from March, 2022

Hammer Girl Week 4

 Hammer Girl Week 4 Adding Foliage Adding a Door Adding Lights Walling in the Player You can wall in a player and stop them from falling off the world/level by either using meshes to block their path or simply placing a blocking volume that acts as an indestructible and invisible wall stopping the player from moving forward.

Hammer Girl Week 3

 Hammer Girl Week 3 Making a landscape. First to make sure my level was set up correctly I duplicated the Test level provided by my tutor and deleted all assets except the Sky Light, Directional Light, Player Start, and Volumes. From there I enter landscape mode and set custom settings for how large I wanted my landscape to be, I started small and built from there. Painting on a landscape Now that my landscape has spawned at the correct size I can begin adding details such as grass and pathways, the way this works in Unreal Engine is you paint onto the layers of a landscape with the materials you want to use. placing meshes and blueprints Returning to Select mode I then drag and drop the appropriate static meshes and blueprints into the viewport and adjust their position or scale as I see fit to make it match my top-down paper designs.

Hammer Girl Week 2

Hammer Girl Week 2 Creating NPCs and adding a Quest Giver. As usual, we need to create another actor blueprint for our NPC and add a skeletal mesh (because this is a character with animation we don't use the static mesh option) with a custom collision box that overlaps all except the player pawn. Moving onto the variables section we need to create a variable for each piece of information we want the NPC to take notice of. For a helpful tip, we can change 1 variable to an array of information without having to create an enumeration blueprint, to make a single variable an array right click on the little pill-shaped icon and left-click on the 3x3 grid of squares. This allows us to create multiple lines of dialogue for our NPCs without having to create 1 text variable for every line of dialogue or an enumeration blueprint for all the lines of dialogue, this way everything is stored inside the single NPC blueprint file. Now is the time to make the NPC talk and program their animations. ...

Hammer Girl Week 1

 Hammer Girl Project 1st Week For this project, all students are required to use Unreal Engine 4 and a provided project file plus asset pack to speed up the development process and allow students to focus on building and refining their level designs. A look at the Brief Project Details   In this brief you will use what skills you already have as a level designer and build upon them to create a Level within UE4, using the mechanics we will teach you during lesson. The game will be based around the Hammer Girl concept, but it is up to you how you adapt the project and make it unique if you wish to do so . You will then design a level based around the mechanics you have learnt. Not only this but the level you design will have to work in tandem with another students’ level. Whether this is through a story you are trying to tell, the environment the player will progress through or limiting the mechanics shown in each level. The result will be at least one level containing the mec...