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Showing posts from April, 2023

Only Ghost's Remain Secret Page (All Blueprints)

Level BP Title Screen Widget Settings Screen Widget Credits Screen Widget Pause Screen Widget Controls Screen Widget Post-Processing Material Pixels Filter Post-Processing Material VHS Filter Player Character BP Player Character Animations Weak Enemy Character BP Weak Enemy Animations Strong Enemy Character BP Strong Enemy Animations Boss Nun Character BP Boss Nun Animations Spawn Logic Once BP Spawn Logic Continuous BP Door BP Keys BP Wooden Planks BP Torch BP Axe BP EMF Reader BP Logs BP Final Door BP

Only Ghosts Remain Week #5

  Personal week #5 workload: Heavy Enemy Boss Nun Combat Bug Fixes Interaction Bug Fixes Packing The Project Creating The Heavy Enemy BP Creating The Boss Nun BP Bug Fixes, Combat Upon first attempt the line traces meant to damage enemies where firing constantly even when the torch was off and firing through walls subsequently killing most of the enemies spawned before the player got near them. I fixed this by adding a do once node to the line of damage code within the Player Character BP and specifying that each hit object can only confirm a hit to activate damage if teh actor they hit was one of the three enemy BP's. Bug Fixes, Interaction Somewhere during development all interactions no longer worked and my solution to this was to add a second invisible cube to each interactable BP and make that invisible cube larger then the entire static mesh of the asset inside the BP.

Only Ghosts Remain Week #4

  Personal week #4 workload: Animating The Weak Enemies Adding Enemy Health Bars Adding Controls UI Making Enemy Spawn Logic Creating Animation BP (Again) Same as Player Character State Machine Creating Enemy Health Widget Creating Controls Widget Spawn Logic BP for single burst Spawn Logic for continuous spawning