Getting Started Following a tutorial from Epic Games, I managed to create an editor utility (widget) that changes the transform location of a selected asset within the currently loaded level. Now that I have grasped the functionality and programming structure of Editor Utilities and how they differ from standard actor blueprints I can start working through the list of ideas for tools I have from my classmates. How can I share this code? Additionally I did some research looking into how I would be able to share these tools such as my practice transform & rotate tool into other Unreal Engine editor installs and other Unreal Engine Projects. As it turns out the best route to take is to enable "Source Control" on the PC systems within your development studio then add the necessary code & dependencies needed for your custom editor tools to work into the source folder for Unreal Engine and have the level designers (or other development staff) remote into that version of the...