Now that the player will successfully travel from point to point within the level and will no longer skip any steps before reaching the end, I now need to rotate the player camera since presently if I make the "Simple Move to Location" node move the players location left or right the player camera does not turn to match this and the player just watches as their character is forcefully pushed to the side while they start at a wall. This isn't good sine if the enemy character was to attack the player during this movement the player would not see the attack animation or have chance to respond and shoot at the enemy character as they don't have any control over the player characters movement or orientation, instead I the developer has that control. As with making the player character move from Target Point #2 to Target Point #3 I could just use the "Set Actor Rotation" node to snap the player viewpoint from what it was to the new direction where I wish their ...