With the capability to add functions under the context menu it's time to try getting specific with what my tools are editing. You can change the class defaults of an editor action utility to only be shown when a specific class of object is selected within the content browser, therefore you can develop 20 different functions and the end user will only see 5-7 (because 13-15 of them are texture related) stopping information overload and errors from running incompatible functions.