Here you can read about my progress throughout the duration of my first project at UCLan. The Brief In this brief, you will learn how to create a top-down level design on paper. You will be given a set of mechanics that you must structure your level design around. The level design must have a start and a finish, with all key gameplay clearly numbered. You must also provide a document explaining any key gameplay you have included. Finish the project by creating a final version of your top-down level with annotations inside Adobe Photoshop. Player Attributes Player 1 · Player can heal from a distance (Limit of 3 times) · On-site hacking: Can hack objects that need to be hacked by direct interface rather than wirelessly. · Large and strong, can lift heavy objects and Player 2. · Has a weapon Player 2 · ...