Here you can read about my progress throughout the duration of my first project at UCLan.
The Brief
In this brief, you will learn how to create a top-down level design on paper. You will be given a set of mechanics that you must structure your level design around. The level design must have a start and a finish, with all key gameplay clearly numbered. You must also provide a document explaining any key gameplay you have included.
Finish the project by creating a final version of your top-down level with annotations inside Adobe Photoshop.
Player Attributes
Player 1
· Player can
heal from a distance (Limit of 3 times)
· On-site
hacking: Can hack objects that need to be hacked by direct interface rather
than wirelessly.
· Large and
strong, can lift heavy objects and Player 2.
· Has a
weapon
Player 2
· Player can
heal when next to the other player (Limit of 3 times)
· Wireless
hacking: Can hack into an object from a predefined distance, based upon line
of sight.
· Can get
into small spaces, is small and light.
· No weapon
Location Choice
We were given a choice out of these options:
- Military Base
- Junkyard
- Abandoned City
- Construction Site
- Nuclear Power Plant
- Warehouse
Time Period
The game world is set between 1940-2140 (Choose from given locations), where you will play as part of an intelligence inquiring team (Hacker) and have the means to hack into and control systems.
For my level specifically, I have chosen the year 2040 as it allows me to reference current reality and stretch it a little for the player's benefit. For example, setting this level 20 years into the future means I can place electronically controlled drones inside my design for the players to use their hacking abilities as a tool for progressing them through the layout of the level.
Must Include:
- A.I. Controlled Enemies
- Cover Objects to aid the Players
- Interaction Objects/Spots where the Players must work towards reaching to progress further.
- Progression Items for the players to use that aid their progression.
- Mostly Linear Path with minimal back-tracking on previously explored areas.
- Be playable by 2 Player Characters in a co-op experience.
- Landmarks that the players can use to navigate through the level.
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