Hammer Girl Week 3
Making a landscape.
First to make sure my level was set up correctly I duplicated the Test level provided by my tutor and deleted all assets except the Sky Light, Directional Light, Player Start, and Volumes. From there I enter landscape mode and set custom settings for how large I wanted my landscape to be, I started small and built from there.
Painting on a landscape
Now that my landscape has spawned at the correct size I can begin adding details such as grass and pathways, the way this works in Unreal Engine is you paint onto the layers of a landscape with the materials you want to use.
placing meshes and blueprints
Returning to Select mode I then drag and drop the appropriate static meshes and blueprints into the viewport and adjust their position or scale as I see fit to make it match my top-down paper designs.







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