Personal week #5 workload:
- Heavy Enemy
- Boss Nun
- Combat Bug Fixes
- Interaction Bug Fixes
- Packing The Project
Creating The Heavy Enemy BP
Creating The Boss Nun BP
Bug Fixes, Combat
Upon first attempt the line traces meant to damage enemies where firing constantly even when the torch was off and firing through walls subsequently killing most of the enemies spawned before the player got near them.
I fixed this by adding a do once node to the line of damage code within the Player Character BP and specifying that each hit object can only confirm a hit to activate damage if teh actor they hit was one of the three enemy BP's.
Bug Fixes, Interaction
Somewhere during development all interactions no longer worked and my solution to this was to add a second invisible cube to each interactable BP and make that invisible cube larger then the entire static mesh of the asset inside the BP.


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