Getting Started
Following a tutorial from Epic Games, I managed to create an editor utility (widget) that changes the transform location of a selected asset within the currently loaded level. Now that I have grasped the functionality and programming structure of Editor Utilities and how they differ from standard actor blueprints I can start working through the list of ideas for tools I have from my classmates.
How can I share this code?
Additionally I did some research looking into how I would be able to share these tools such as my practice transform & rotate tool into other Unreal Engine editor installs and other Unreal Engine Projects. As it turns out the best route to take is to enable "Source Control" on the PC systems within your development studio then add the necessary code & dependencies needed for your custom editor tools to work into the source folder for Unreal Engine and have the level designers (or other development staff) remote into that version of the Unreal Editor. The problem with this is since I am a student and not a system admin for a development studio I do not have the admin permissions to enable features such as Source Control on UCLan PC's, this makes it more difficult to share and test my tools as now in order to add these tools to another project there is a process that has to take place where the secondary user must correctly import my tools code & dependencies to the correct directories on the project that they are attempting to add these tools too. This process is not so complex that my classmates can't do it but it does mean there is little I can do to make implementing these tools as seamless or as plug n play as my classmates or studio colleagues would like.
The new altered plan for sharing these tools with my classmates is to create a single folder containing all the dependencies Unreal Engine needs for these tools to work along with a .txt file of Importing instructions that'll let my classmates know how to properly add the tools without asking me for help (unless there's an error specific to their system or project files) just in case I'm not around to show them how to import these tools.
The Movement Tool
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