Guest - Joshua Garrity, Head Game Scout at Secret Mode
Guest Bio
Joshua started as a
product Manager in the marketing department. Joshua was in charge of digital
publishing for Fireshine. Attending public events like Gamescom not only
allowed him to network his way into the position as Head Scout at Secret Mode
but is also a method he uses to accomplish his job by seeing new indie projects
in beta stages at these events.
Takeaway #1 – How to
Pitch my projects
Scouts and Studio CEOs will be travelling often and walking around both Hotels and event centers, so you need to be able to pitch your project anywhere at any time. This means your presentation needs to be smooth, quick, and confident, when talking with scouts, CEO, or other representatives you need to answer their questions (without checking notes) and speak honestly about what your team has done and what it will cost for your studio team to do more.
Takeaway #2 – What Do
Game Scouts Get Up to
Game Scouts in
their day-to-day will spend time checking social media postings like Inktober
or Game Jam participants and checking websites of those that stand out above
the crowd. If you pick 1 social platform that redirects to your website containing
your previous works then scouts will reach out TO YOU (the social account must
be regularly updated). Game Scouts will also accept e-mails of you reaching out
to them as long as your project and your studio is presented well.
Takeaway #3 – Unique Selling Points
DO NOT describe your game by making the USP a combination of two other titles, for example, "Assassin's Creed but Lord of The Rings" or "Smash Bros. but with Anime Characters", doing that demerits your project greatly when what you should be doing is describing what your game offers over all your competition.
Comments
Post a Comment