How it went
At first I struggled to find existing titles which I knew well enough that I could add to the players experience, then I found Hellblade which has pretty simple mechanics and player controls therefore allowing more room for me to add mechanics into the title.
Spec Sheet
Job Role | Output Needed | Extra |
Programmers | Equip/Unequip shovel |
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Glowing dig spot | Needs to reactive to relative distance between the spot and the player's current position | |
Digging state | Needs to loop | |
Audio cue when player is within range of a dig spot | Needs to loop | |
Animation | Equip shovel |
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Movement with shovel equipped | Needs to loop | |
Unequip shovel |
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Digging animation | Needs to loop | |
Pick up object after digging animation |
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Modellers | Shovel Asset |
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Sound Designer | Equip/Unequip sound effect |
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Digging sounds against soil | Needs to loop | |
Sound of shovel against stone |
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Noises from Senua while digging | Needs to loop | |
Noises from Senua after digging |
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UI | Glowing VFX indicating where the player can use the shovel | Needs to fade in/out |
Interaction icon to inform the player what button to press while at a diggable spot |
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Cinematics | Short cinematic sequence to show Senua collecting the shovel |
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