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Hermit Astrologer Project - Week #1 - Research

For the the honours project I am in charge of what brief I get to complete within the upcoming working weeks.

After exploring some examples briefs and taking into account the work I had submitted for similar previous year 2 briefs I have chosen to fulfil a 3D Modelling diorama brief.

I will be spending this project time creating multiple game engine ready assets complete with textures and I will then use those assets within the Unreal Engine software to create a scene environment in which these models feel in place. 

The goals of this brief is to speed up my modelling and texturing workflow with room to further develop both of these skills further for a higher standard of work then I have done previously. 


My project plan
As of starting this project here is the way I expect to be scheduling my time. 

Week #1 - Research & early documentation. 
Week #2 - Begin modelling individual assets. 
Week #3 - Finish modelling all needed assets & begin texturing them.
Week #4 - Finish texturing each asset. 
Week #5 - Import all assets into the game engine software & build the 3D scene environment. 

The specific assets I will be modelling is that which you expect to find in an astronomers work space during the 1950s, there will be small elements of steam punk influence featured in selected assets and textures to give a hint of scientific engineering that is far ahead of the time period I have chosen. 

Some of these object assets will include items such as a sextant, orrery, half-built observatory telescope, armillary sphere & alidade. 



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